These are screenshots of a web VR experience Jesse helped create: a virtual art exhibit by Crystal Bridges and The Momentary.
https://vr.crystalbridges.org/SOTA2020/
Jesse managed the 3D asset side of things. He created and managed the pipeline for the 3D asset creation (directing a team and creating some assets), and facilitated delivery to the programming team.
Jesse did the main 3D layout and art direction for work in Blender, as well as final layout and lighting in Unity. He also recorded texture assets and reference photos, and took measurements of the location for galleries in both the Momentary and Crystal Bridges.
The project was lead by Prisma, which also did all the programing. The 3D content was created by Mutiny FX.

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